I was recently contacted, if there's an Android version of the game. I replied there isn't, because I tried and failed - as my experience with Android is shallow. But it got me thinking and then it hit me.
As I mentioned earlier, I have some experience with IBM
I really like the idea, so I tried to make the game this way. All platforms have support for such apps, so I created basic WebView app in Swift and Objective-C (iOS), Java (Android) and C# (WinPhone). It worked really well and the final app is so tiny!
Everything is based on QetriX structure, with DataStores, "content" dir and such. I took the liberty of developing the game in Firefox on my PC. The development was nice and smooth.
Of course I had to reengineer some major stuff. Because of different aspect ratios, I had to make the whole game fluid (all sizes are percentage based). It may get little bit distorted on 3:2 displays though, so I added media queries.
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| Mravenci. Build your castle to 100 or destroy opponent's castle. |
The sound is made by HTML5 Api, but causes some troubles, which I consider acceptable: it sometimes plays up to 1 sec later than it should and sometimes doesn't play at all.
You can download the game from Google Play and iTunes Store.

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